From the perspective of pragmatics, this paper uses the speech acts produced by Chinese e-sports commentators to demonstrate their stance. Based on this, the author explores whether e-sports commentators are tendentious or not. Choosing a specific e-sports competition (between a Chinese team and a European team) that had been widely discussed on the Internet as corpus, through the methods of repeated viewing, transliteration, classification, and quantification, results show that in this game, the Chinese commentators have a bias towards their own country’s team. Then, the author applies Language Adaptation Theory to analyze the reasons for the tendency.
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