Developing Comic as Learning Media With Sub-Theme “The Beauty Of My Country’s Cultural Diversity” On Social Science in Class IV Of Sdn 026609 Binjai Selatan (Published)
This study aims to: (1) produce learning comic media that is appropriate to use on the sub theme of the beauty of my country’s culture diversity in social science content in class IV; and (2) produce learning comic media on the sub theme of the beauty of my country’s culture diversity that is effective in social science content in class IV. This research is a development research using the development model of Thiagarajan, Semmel, and Semmel, namely by designing a modified 4–D model. The instruments used in the study were feasibility validation sheets which included aspects of content/material, language and presentation/design of comics, and test of learning outcomes. The first trial was conducted on students of class IV-a as many as 24 students and the second trial was conducted on IV-b class students by 25 students at SDN 026609 Binjai Selatan. The results of this study indicated that: (1) the learning comic media developed has been used properly; and (2) learning comic media on the sub theme of the beauty of my country’s culture diversity have been effective, judging from the achievement of student learning completeness. Furthermore, it is suggested that teachers can use comic learning media as an alternative learning to improve student learning outcomes.
Implementation of Augmented Reality Technology in Natural Sciences Learning Of Elementary School to Optimize the Students’ Learning Result (Published)
In this research, the researcher developed new innovation in natural sciences learning of elementary school by implementing augmented reality technology. The method that used in this research was research and development method based on Borg and Gall theory which consists of ten stages: 1) research and information collecting, 2) planning, 3) develop preliminary form of product, 4) preliminary field testing, 5) main product revision, 6) main field testing, 7) operational product revision, 8) operational field testing, 9) final product revision, 10) dissemination and implementation. The result of this research is learning media of natural sciences learning in elementary school by utilizing augmented reality technology. Based on the implementation of experiment, it is obtained the data that learning process using augmented reality which is developed can optimize the students’ learning result.
The Development of Writing Learning Media in Audio Visual Based On Explanatory Text at the Students of Class Xi Man 2 Model Medan, Indonesia (Published)
This research and development aims to produce Indonesian language learning media on the explanatory text writing material for the students of class XI MAN 2 Model Medan. With the reference to the quality criteria according to Nieven, a material is said to be good if it meets the aspects of quality, among others: (1) Validity, (2) Practicality, and (3) Effectiveness that help to improve the students’ learning outcomes. The method in this study is adapted from Hannafin and Peck (1987), a model that consists of three main processes. The first phase of this model is the needs assessment phase, followed by the design phase and the third phase is development and implementation. The result of the validity analysis showed that the learning media was valid (83.75%), the validator of the learning design stated that the learning media was valid (87.5%) and the validator of the learning media stated very valid (83.75%). The results of practicality analysis showed that the result of the students’ questionnaire response to the developed audio-visual based learning media was a very positive response so that this learning media is practical to use. In addition, the media is said to be effective because the evaluation results indicate that there was a greater or equal to 80% of the subject complete test and the students’ and the teachers’ positive response through a questionnaire given.
Media Learning Development in Writing Complex Procedure Text Based On Interactive Multimedia for X Grade Students of Vocational School (Multi Karya Medan, Indonesia) (Published)
This Rresearch aims to: (1) describe the results of learning media development of writing complex procedure text based interactive multimedia for X grade students of Vocational School Multi Karya Medan,(2) describe the advisability result of learning media development of writing complex procedure text based interactive multimedia for x grade students of vocational school multi karya medan,(3) describe the learning result of writing complex procedure text by using learning media of writing complex procedure text based interactive multimedia for x grade students of Vocational School Multi Karya Medan. Learning media are developed based on interactive multimedia in the form of interactive learning CDs. This research method is Research and Development (R & D) with DDD-E model (Decide, Design, Develop, Evaluate). The subjects consists of material experts, designers of instructional media, Indonesian language teachers, students of Vocational School Multi Karya Medan in individual trials consisting of 3 students, 9 students in small group trials, and 35 students for group trial of limited field. Data on the quality of this development product are collected through a questionnaire. The results show that: (1) validation of material experts with an average of 85.25% on very good criteria; (2) validation of learning media design experts with an average of 91.25% on very good criteria, (3) teacher’s response with an average of 89.17% with very good criteria; (4) individual trials with an average of 75 % on good criteria, (5) small group trial with an average of 82.5% on very good criteria, and (6) limited field group trial with an average of 93% on very good criteria. The learning result of students’s writing test of complex procedure text before using the learning media of 73.85, while the learning result of the writing test of complex procedures text of students after using learning media increases 86.05. The difference is 12.2 from before to after. This proves that the learning media of writing text of complex procedures based on interactive multimedia developed can improve student’s learning outcomes.