Tag Archives: game

Assessing the Content Knowledge of the Physical Education Teachers on Students’ Behaviour Management in Physical Education Practical Lessons (Published)

The research study was conducted to find out how professional physical education teachers use their content knowledge on managing students’ behaviour in practical physical education lessons. The study specifically was conducted in the seven Senior High Schools in the Techiman Municipality in Brong Ahafo Region, Ghana. The research study employed the descriptive observational and survey methods to collate results for discussions and recommendations by the use of duration recording instrument and open ended questionnaires to physical education teachers. The research covered form one and two classes in each school. The total classes that the student population covered were forty-six (46) comprising twenty-three (23) each for forms two and three. This constituted two-thousand, seven hundred and sixty (2760) students with an average class size of sixty (60) students including boys and girls with the girls’ forming about forty percent of each class. Out of the 46 classes, four were selected randomly for the students’ behaviour management observation. Seven out of nine teachers responded to open ended questionnaires while four of them taught for observation on some managerial episodes, namely Game, Roll taking, Waiting, Lateness, and Disperse. The simple random sampling technique was used to select the classes for observation for data collection. The results revealed that physical education teachers use managerial techniques to manage their student behaviours in the class. However, it came to light that physical education teachers do not conduct roll call on their students to check absenteeism which can be researched into to come with the reason. It is recommended that further research study could be carried out on the conduct of physical education teachers’ towards the management of practical physical education lessons

Keywords: Content Knowledge, Physical education, behavior management, game

The “Selling Fake and Fighting Fake” Game between E-Commerce Shops and Platforms (Published)

In recent years, China’s e-commerce has developed rapidly, and at the same time, many problems have been raised such such as the proliferation of counterfeit goods. In this paper, the game model is used to analyze the relationship between “selling fake” in e-commerce shops and “fighting fake” on platforms. The game results show that whether a store sells fake goods or not depends on the extra profit, punishment intensity and supervision cost of the platform. According to the research results, combined with the actual situation of China’s e-commerce market, this paper will put forward the corresponding Suggestions. 

Keywords: E-Commerce, Platform "Fighting Fake", Shops "Selling Fake", game

The Effect of Games on Iranian Young EFL Learners’ Vocabulary Learning (Published)

English vocabularies, particularly at the beginning stage of language learning process, are simply forgotten. Without an adequate repertoire of words, language users cannot understand others or express their own ideas. Vocabulary is vital across the core curriculum from “arts and social studies” to “mathematics and science”. It is commonly accepted that educational games are games that are intended to assist people to learn about particular subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill during playing .Thus the present quasi-experimental study aimed at investigating the effect of game on Iranian young EFL learners’ vocabulary learning. Sixty male learners at elementary level participated in the study which lasted one academic semester. There were two groups –one experimental and the other control- with 30 learners in each. The collected data was analyzed by means of SPSS. The findings of the study provided strong support for the effectiveness of the games in word acquisition that might be due to their role in making a relaxed, less stressful, cheerful and enjoyable atmosphere for learning.

Keywords: Iranian EFL learners, Vocabulary learning, game

The Rating Agencies in the Toxic Game of Finance (Published)

The real problem is the nature of our crisis : anthropological and not economic . The rational culture has changed the Economy- DNA from social science to positive and exact science . Instead the technical-rational culture applied to a social science like economics has produced a non-science ; Friedrich von Hayek already warned us of this in his speech on accepting the Nobel Prize in Economic Sciences in 1974:‘It seems to me that this failure of the economists to guide policy more successfully is closely connected with their propensity to imitate as closely as possible the procedures of the brilliantly successful physical sciences – an attempt which in our field may lead to outright error. […] This brings me to the crucial issue. Unlike the position that exists in the physical sciences, in economics and other disciplines that deal with essentially complex phenomena, the aspects of the events to be accounted for about which we can get quantitative data are necessarily limited and may not include the important ones’.

Keywords: Finance, Rating Agencies, Toxic, game

Demystifying the Blame Game in the Delays of Graduation of Research Students in Universities in Ghana: The Case of University for Development Studies (Published)

Research students` thesis is a fundamental component of the University life after completion of their course work. Post graduate research students of the University for Development Studies (UDS) are expected to complete their programme within two years and three years for masters and PhD regular respectively but are mostly not able to do so due to delays in thesis write-up. Since its inception, the University has made strides in graduate studies. Regrettably however, graduate students have consistently complained of not graduating on record time. This has been a source of worry with the resultant blame games as to who actually contributes to the delays in thesis completion and graduation. The foregoing debate is the underlying motivation for this article as it tries to bring to the fore the reasons behind the delays of research students in not graduating on record time in UDS. This study adopted qualitative case study methods to collect and analyze data. Post graduate research students; delayed from graduation, continuing students, supervisors/administrators and graduated research students constituted respondents for this paper. Primary and secondary sources of data were employed for the study. Purposive sampling was adopted to sample 25 participants spread across gender, type of programme and mode of study. Findings revealed that successful completion of the thesis work had a direct bearing on a harmonious relationship built on trust, cooperation and hard work between the student and supervisor. Also, it was found out that supervisors were assigned more students to be supervised than they could have sufficient time and attention for. On the other hand, research students were found to combine work with their studies that limited the time they spent on their thesis thereby leading to the delay completion and graduation. The study therefore concluded that both students and supervisors contributed to the delay in graduation of research students in the university.  The researchers recommended that enrolment into post-graduate programmes in the university should be reduced to match the number of qualified and experienced lecturers/supervisors available for graduate studies so as to make supervision of research work more manageable and that management of the university should sanction students who by their own making fail to graduate on record time from their programmes.

Keywords: Demystify, Students, University, blame, delays, game, graduation, thesis