European Journal of Computer Science and Information Technology (EJCSIT)

EA Journals

FLIGHT SIMULATOR FOR SERIOUS GAMING

Abstract

Providing entertainment is the primary concern of the gaming. Once this primary objective alters to provide learning and training materials it calls simulators or the serious gaming. Learning through experiencing or facing the actual scenario is considered as an effective learning technique. The limitations of the experiential learning and how the simulations are going to address those limitations are also reviewed in this paper. Aviation field is one of the most critical and potentially high risk areas where one has to spend lots of money and resources in training scenario. Hence the serious gaming concepts have being playing as an effective cost cutting solution in aviation training. In this paper it is intended to discuss the seriousness of a selected flight simulator and how they adopted the teaching learning concepts. How the simulator can be used in the learning curve is also discussed separately

Keywords: Experiential Learning, Flight Simulator, Flightgear, Serious Gaming

cc logo

This work by European American Journals is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License

 

Recent Publications

Email ID: editor.ejcsit@ea-journals.org
Impact Factor: 7.80
Print ISSN: 2054-0957
Online ISSN: 2054-0965
DOI: https://doi.org/10.37745/ejcsit.2013

Author Guidelines
Submit Papers
Review Status

 

Scroll to Top

Don't miss any Call For Paper update from EA Journals

Fill up the form below and get notified everytime we call for new submissions for our journals.